
In 2009 the cup of gaming ranneth dry. 2009 was the year gamers and their consoles got back from Honolulu and started arguing over who was going to take out the trash. 2009 was the year this generation's shortcomings could no longer be hidden by promises of the future. Games weren't transcendent by virtue of being new. The mythologies companies developed around their consoles, the innovations developers hyped in all their press kits - they were all laid bare, dissected and found wanting.
It's easy enough to assume that 2010 will be a quick fix, with it's stellar line up of games to come and save the day. But will the arrival of Bioshock 2, God of War 3, and all the rest bring back the glory achieved in 2007? I doubt it. Most will characterize 2009 as a bad aftertaste, best washed away by the main courses coming in 2010. But this past year wasn't a stop gap, it was a harbinger of the stagnation on gaming's horizon.
If the previous year is any indicator, we can look forward to a slew of competent, but largely unchanged sequels. Games that will be altered to iron out their quirks, their foreheads botoxed and smiles capped in order to appeal to generic tastes. Like Hollywood, game companies have all converged onto a middle path toward profitability. The expectations that games be new, ground-breaking and experimental were tied to 2007, the year this current generation of consoles reached adulthood.
The games of 2009, like suburban communities comprised of middle managers, treaded that middle path of conformity. It started with Skate 2, a sequel which made a few nice tweaks but then ruined the subtle beauty of the first game with aspirations of bigger and better. Then came the forgotten blockbuster Killzone 2, a game as remarkable for the length of it's hype as it was for the brevity of it's shelf life. Even Batman: Arkham Asylum, a polished and technically sound new IP, felt too familiar and cushy to demand any serious attention.
The problem in 2009 wasn't that the games were bad, but that all their game play felt so familiar. It was a sign that, having found their groove, developers were now ready to shovel us the same dessert over and over, never mind that each additional taste is a little less delicious than the last.
Microsoft and Sony's plans for motion control only served to make the outlook blacker. Their deep investment in these technologies, both likely to have sizable launches, signaled that the current consoles weren't going anywhere for another two or three years. And far from heralding more innovation, these motion control platforms will ultimately kick start the kind of family friendly shovel-ware the Wii has been capitalizing on since 2006.
2009 was the start of a mid life crisis for this generation of consoles. There are sure to be a few more masterpieces in the coming years. But, even the best titles of 2009 hint at developers and publishers gone soft, ready to exhale and rest on their laurels for the remainder of these consoles' life span. This isn't the end of anything, but rather the beginning of a sadly predictable repackaging of the same open worlds, cinematic presentations and control schemes perfected two years earlier. Good riddance to 2009 and god help us in 2010.
